- type: explosion
  id: RMC
  damagePerIntensity:
    types:
      Blunt: 5
      Heat: 5
  tileBreakChance: [0, 0.5, 1]
  tileBreakIntensity: [0, 10, 30]
  tileBreakRerollReduction: 20
  lightColor: Orange
  texturePath: /Textures/Effects/fire.rsi
  fireColor: Transparent
  sound:
    collection: CMExplosion # TODO RMC14 bigboom
    params:
      volume: 385
  smallSound:
    collection: CMExplosion
    params:
      volume: 0


- type: explosion
  id: RMCLTBCannon
  damagePerIntensity:
    types:
      Blunt: 40
      Heat: 40
      Structural: 1000
  tileBreakChance: [0, 0.5, 1]
  tileBreakIntensity: [0, 8, 20]
  tileBreakRerollReduction: 20
  lightColor: Orange
  texturePath: /Textures/Effects/fire.rsi
  fireColor: Transparent
  sound:
    collection: CMExplosion # TODO RMC14 bigboom
    params:
      volume: 0
  smallSound:
    collection: CMExplosion
    params:
      volume: 0
  soundFar:
    collection: RMCCannonDistant
    params:
      maxDistance: 60
  smallSoundFar:
    collection: RMCCannonDistant
    params:
      maxDistance: 60

- type: explosion
  id: RMCMortar
  damagePerIntensity:
    types:
      Blunt: 6.25
      Heat: 6.25
      Structural: 90
  tileBreakChance: [0, 0.5, 1]
  tileBreakIntensity: [0, 10, 30]
  tileBreakRerollReduction: 20
  lightColor: Orange
  texturePath: /Textures/Effects/fire.rsi
  fireColor: Transparent
  sound:
    collection: AU14MortarExplosion # TODO RMC14 bigboom
    params:
      volume: -3
  smallSound:
    collection: CMExplosion
    params:
      volume: -3

- type: explosion
  id: RMCOB
  damagePerIntensity:
    types:
      Blunt: 5
      Heat: 5
      Structural: 90
  tileBreakChance: [0, 0.5, 1]
  tileBreakIntensity: [0, 10, 30]
  tileBreakRerollReduction: 20
  lightColor: Orange
  texturePath: /Textures/Effects/fire.rsi
  fireColor: Transparent
  sound:
    collection: RMCExplosionBig
    params:
      maxDistance: 50
  smallSound:
    collection: RMCExplosionBig
    params:
      maxDistance: 50

- type: explosion
  id: RMCOBXenoTunnel # This one also destroys xeno tunnels.
  damagePerIntensity:
    types:
      Blunt: 5
      Heat: 5
      Structural: 90
  tileBreakChance: [0, 0.5, 1]
  tileBreakIntensity: [0, 10, 30]
  tileBreakRerollReduction: 20
  lightColor: Orange
  texturePath: /Textures/Effects/fire.rsi
  fireColor: Transparent
  sound:
    collection: RMCExplosionBig
    params:
      maxDistance: 50
  smallSound:
    collection: RMCExplosionBig
    params:
      maxDistance: 50
