- type: job
  abstract: true
  parent: AU14JobMilitaryBase
  id: AU14JobWeaponsSpecialistBaseAbstract
  name: au14-job-name-govforweaponsspecialist
  description: au14-job-description-govforweaponsspecialist
  icon: "AU14JobIconGovWeaponsSpecialist"
  spawnMenuRoleName: Weapons Specialist (GOVFOR)
  startingGear: AU14GearGOVFORWeaponsSpecialist
  dummyStartingGear: AU14GearGOVFORRiflemanDummy
  playTimeTracker: AU14JobGOVFORWeaponsSpecialist
  displayWeight: 4
  accessGroups:
  - AU14GovforWeaponsSpecialist

- type: job
  abstract: true
  parent: AU14JobWeaponsSpecialistBaseAbstract
  id: AU14JobWeaponsSpecialistBase
  roundRole: WeaponsSpecialist
  roundProfiles:
  - AU14RoundJobProfileMilitaryBase
  roundComponents:
  - type: Skills
    preset: AU14SkillPresetPlatoonRifleman
  - type: JobPrefix
    prefix: au14-job-prefix-govforweaponsspecialist
  - type: TacticalMapIcon
    icon:
      sprite: /Textures/_AU14/Interface/au14govforjobicons.rsi
      state: govfor_ws
  roundForceComponents:
    OPFOR:
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_AU14/Interface/au14opforjobicons.rsi
        state: weaponsspecialist
    - type: CMVendorUser
      id: AU14JobOPFORWeaponsSpecialist
      points: 50

  requirements:
  - !type:TraitsRequirement
    inverted: true
    traits:
    - Epilepsy
    - NoEnglish
  ranks:
    RMCRankCivilian: []
  chevrons:
    RMCRankPrivateFirstClass:
      entity: AU14ChevronUSCMPrivateFirstClass
      requirements:
      - !type:RoleTimeRequirement
        role: AU14JobGOVFORWeaponsSpecialist
        time: 36000 # 10 hours
    RMCRankPrivate:
      entity: AU14ChevronUSCMPrivate
      requirements: []

- type: playTimeTracker
  id: AU14JobGOVFORWeaponsSpecialist
  isHumanoid: true

- type: startingGear
  id: AU14GearGOVFORWeaponsSpecialist
  equipment:
    id: AU14IDCardWeaponsSpecialist
    ears: AU14HeadsetGovforMarine

- type: startingGear
  id: AU14GearGOVFORWSDummy
  equipment:
    outerClothing: AU14ArmorM3JungleThree
    shoes: AU14BootsJungle
    jumpsuit: AU14JungleFatigues
    ears: AU14HeadsetGovforMarine

- type: entity
  parent: CMSpawnPointJobBase
  id: AU14SpawnPointGOVFORWeaponsSpecialist
  name: Spawn Point GOVFOR Weapons Specialist
  components:
  - type: SpawnPoint
    job_id: AU14JobGOVFORWeaponsSpecialist
  - type: Sprite
    state: syn_spawn

- type: job
  parent: AU14JobWeaponsSpecialistBase
  id: AU14JobGOVFORWeaponsSpecialist
  hidden: false
  setPreference: true
  basePlaytimeTracker: true

- type: roleLoadout
  id: JobAU14JobGOVFORWeaponsSpecialist
  points: 7
  groups:
  - MarineBackpack
  - EyewearRMCPVE
  - MasksRMCPVE
  - HeadwearRMCPVE
  - HelmetGarbsRMCPVE
  - PaperworkRMC
  - RecreationalRMC
  - CannedDrinksAU14
  - SmokablesRMC
  - WeaponsRMC

- type: job
  parent: AU14JobWeaponsSpecialistBase
  id: AU14JobOPFORWeaponsSpecialist
  roundSide: Opfor
  roundForce: OPFOR
  name: au14-job-name-opforweaponsspecialist
  description: au14-job-description-opforweaponsspecialist
  icon: "AU14JobIconOPFORWeaponsSpecialist"
  spawnMenuRoleName: Weapons Specialist (OPFOR)
  supervisors: au14-job-supervisors-opfor
  startingGear: AU14GearOPFORWeaponsSpecialist
  dummyStartingGear: AU14GearOPFORWSDummy
  accessGroups:
  - AU14OpforWeaponsSpecialist

- type: startingGear
  id: AU14GearOPFORWeaponsSpecialist
  equipment:
    id: AU14IDCardOPFORWeaponsSpecialist
    ears: AU14HeadsetOpforMarine

- type: entity
  parent: CMSpawnPointJobBase
  id: AU14SpawnPointOPFORWeaponsSpecialist
  name: Spawn Point OPFOR Weapons Specialist
  components:
  - type: SpawnPoint
    job_id: AU14JobOPFORWeaponsSpecialist
  - type: Sprite
    state: syn_spawn

- type: startingGear
  id: AU14GearOPFORWSDummy
  equipment:
    outerClothing: AU14ArmorM3JungleThree
    shoes: AU14BootsJungle
    head: AU14JungleM10Helmet
    jumpsuit: AU14JungleFatigues
    ears: AU14HeadsetOpforMarine
