- type: job
  abstract: true
  parent: AU14JobMilitaryBase
  id: AU14JobMilitaryPoliceBaseAbstract
  name: au14-job-name-govformilitarypoliceman
  description: au14-job-description-govformilitarypoliceman
  icon: "AU14JobIconMP"
  # spawnMenuRoleName: Military Policeman (GOVFOR) // RuMC edit
  supervisors: au14-job-supervisors-govforplatco
  startingGear: AU14GearGOVFORMilitaryPoliceMan
  dummyStartingGear: AU14GearGOVFORMilitaryPoliceManDummy
  playTimeTracker: AU14JobGOVFORMilitaryPoliceMan
  requireAdminNotify: true
  canBeAntag: false
  displayWeight: 5
  accessGroups:
  - AU14GovforSecurity
  - aulegacygroupmilp # NOTE: should remove & hard migrate

- type: job
  abstract: true
  parent: AU14JobMilitaryPoliceBaseAbstract
  id: AU14JobMilitaryPoliceBase
  roundRole: MilitaryPolice
  roundProfiles:
  - AU14RoundJobProfileMilitaryBase
  roundComponents:
  - type: Skills
    preset: AU14SkillPresetMilitaryPolice
  - type: AU14CallToAttentionAbility
  - type: JobPrefix
    prefix: au14-job-prefix-govformilitarypoliceman
  - type: TacticalMapIcon
    icon:
      sprite: /Textures/_AU14/Interface/au14govforjobicons.rsi
      state: govfor_mp
  roundForceComponents:
    OPFOR:
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_AU14/Interface/au14opforjobicons.rsi
        state: mp

  requirements:
  - !type:AgeRequirement
    requiredAge: 21
  - !type:TraitsRequirement
    inverted: true
    traits:
    - NonResuscitable
    - Epilepsy
    - NoEnglish
  ranks:
    RMCRankCivilian: []
  chevrons:
    RMCRankGunnerySergeant:
      entity: AU14ChevronUSCMGunnerySergeant
      requirements:
      - !type:RoleTimeRequirement
        role: AU14JobGOVFORMilitaryPoliceMan
        time: 360000 # 100 hours
    RMCRankStaffSergeant:
      entity: AU14ChevronUSCMStaffSergeant
      requirements:
      - !type:RoleTimeRequirement
        role: AU14JobGOVFORMilitaryPoliceMan
        time: 180000 # 50 hours
    RMCRankSergeant:
      entity: AU14ChevronUSCMSergeant
      requirements:
      - !type:RoleTimeRequirement
        role: AU14JobGOVFORMilitaryPoliceMan
        time: 86400 # 24 hours
    RMCRankCorporal:
      entity: AU14ChevronUSCMCorporal
      requirements: []

- type: playTimeTracker
  id: AU14JobGOVFORMilitaryPoliceMan
  isHumanoid: true

- type: startingGear
  id: AU14GearGOVFORMilitaryPoliceMan
  equipment:
    id: AU14IDCardGOVFORMilitaryPoliceMan
    ears: AU14HeadsetGovforMarineMP
    ears2: RMCM5CameraGear
  inhand:
    - AU14StampMP

- type: startingGear
  id: AU14GearGOVFORMilitaryPoliceManDummy
  equipment:
    shoes: CMBootsBlackFilled
    jumpsuit: AU14JungleFatigues
    belt: CMBeltSecurityMPFilled
    head: CMHeadBeretRed
    ears: AU14HeadsetGovforMarineMP
    ears2: RMCM5CameraGear
    outerClothing: AU14ArmorM3JungleThree

- type: entity
  parent: CMSpawnPointJobBase
  id: AU14SpawnPointGOVFORMilitaryPoliceMan
  name: Spawn Point GOVFOR Military Policeman
  components:
  - type: SpawnPoint
    job_id: AU14JobGOVFORMilitaryPoliceMan
  - type: Sprite
    state: syn_spawn

- type: job
  parent: AU14JobMilitaryPoliceBase
  id: AU14JobGOVFORMilitaryPoliceMan
  hidden: false
  setPreference: true
  basePlaytimeTracker: true

- type: roleLoadout
  id: JobAU14JobGOVFORMilitaryPoliceMan
  points: 7
  groups:
  - MarineBackpack
  - EyewearRMCPVE
  - MasksRMCPVE
  - HeadwearRMCPVE
  - HelmetGarbsRMCPVE
  - PaperworkRMC
  - RecreationalRMC
  - CannedDrinksAU14
  - SmokablesRMC

- type: job
  parent: AU14JobMilitaryPoliceBase
  id: AU14JobOPFORMilitaryPoliceMan
  roundSide: Opfor
  roundForce: OPFOR
  icon: "AU14JobIconOPFORMP"
  spawnMenuRoleName: Military Policeman (OPFOR)
  supervisors: au14-job-supervisors-opforplatco
  startingGear: AU14GearOPFORMilitaryPoliceMan
  dummyStartingGear: AU14GearOPFORMilitaryPoliceManDummy
  accessGroups:
  - AU14OpforSecurity
  - aulegacygroupmilp

- type: startingGear
  id: AU14GearOPFORMilitaryPoliceMan
  equipment:
    id: AU14IDCardGOVFORMilitaryPoliceMan
    ears: AU14HeadsetOpforMarineMP
    ears2: RMCM5CameraGear

- type: startingGear
  id: AU14GearOPFORMilitaryPoliceManDummy
  equipment:
    shoes: CMBootsBlackFilled
    jumpsuit: AU14JungleFatigues
    belt: CMBeltSecurityMPFilled
    head: CMHeadBeretRed
    ears: AU14HeadsetOpforMarineMP
    ears2: RMCM5CameraGear
    outerClothing: AU14ArmorM3JungleThree

- type: entity
  parent: CMSpawnPointJobBase
  id: AU14SpawnPointOPFORMilitaryPoliceMan
  name: Spawn Point OPFOR Military Policeman
  components:
  - type: SpawnPoint
    job_id: AU14JobOPFORMilitaryPoliceMan
  - type: Sprite
    state: syn_spawn
