- type: job
  parent: CMSurvivorSecurity
  id: CMSurvivorILRCPeacekeeper
  name: cm-job-name-survivor-un-peacekeeper
  description: cm-job-description-survivor
  playTimeTracker: CMJobSurvivorSecurity
  startingGear: RMCGearSurvivorILRCPeacekeeper
  spawnMenuRoleName: ILRC peacekeeper (NV Survivor)
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      preset: RMCSkillPresetSurvivorMarshal
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage
    - type: EquipEntityPreset
      preset: RMCGearSurvivorPresetILRCPeacekeeper
  useLoadoutOfJob: CMSurvivorSecurity # for inheritance

- type: startingGear
  parent: RMCGearSurvivorSecurity
  id: RMCGearSurvivorILRCPeacekeeper
  equipment:
    head: ArmorHelmetPMCRiotShield
    jumpsuit: RMCJumpsuitRiotControl
    outerClothing: RMCArmorPMCRiot

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorILRCPeacekeeper
  name: survivor ILRC peacekeeper spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivor
  - type: Sprite
    layers:
    - sprite: _RMC14/Markers/landmarks.rsi
      state: surv

- type: entity
  parent: RMCSurvivorPresetSecurity
  id: RMCGearSurvivorPresetILRCPeacekeeper
  name: ILRC peacekeeper colonist preset
  categories: [ HideSpawnMenu ]
