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  # New player guides

  - You can use the examine key [color=yellow][bold][keybind="ExamineEntity"][/bold][/color] to examine any entities in the guidebook.
  - Make sure to set up your keybinds the way you like, and check out CMU specific keybinds! CM13 players will find this very helpful.

  ## Marine
  - [textlink="Your first day as a rifleman!" link="RMCGuideRoleRifleman"]

  ## Xenonids
  - [textlink="So you've just been born into the hive! Now what?" link="RMCGuideRoleDrone"]

  # Controls

  <Box>You can change your keybinds at any time here:</Box>
  <Box Orientation="Vertical"><CommandButton Text="ui-options-tab-controls" Command="options 2"/></Box>

  ## CMU Special Keys
  - [color=yellow][bold][keybind="CMUniqueAction"][/bold][/color]: Weapon action (shotgun pumping, open grenade launchers)
  - [color=yellow][bold][keybind="CMXenoWideSwing"][/bold][/color]: Xenonid wide melee attack.
  - [color=yellow][bold][keybind="RMCActivateAttachableUnderbarrel"][/bold][/color]: Activate underbarrel attachment.
  - [color=yellow][bold][keybind="RMCCycleFireMode"][/bold][/color]: Cycle fire mode.
  - [color=yellow][bold][keybind="CMHolsterPrimary"][/bold][/color]: Holster primary.
  - [color=yellow][bold][keybind="CMHolsterSecondary"][/bold][/color]: Holster secondary.
  - [color=yellow][bold][keybind="RMCPickUpDroppedItems"][/bold][/color]: Pick up last dropped item.
  - [color=yellow][bold][keybind="RMCInteractWithOtherHand"][/bold][/color]: Interact using inactive hand.
  - [color=yellow][bold][keybind="RMCActivateAttachableRail"][/bold][/color]: Activate rail attachment (Scopes).
  - [color=yellow][bold][keybind="RMCActivateAttachableStock"][/bold][/color]: Activate stock attachment.

  ## Movement
  You can move around the game world by using [color=yellow][bold][keybind="MoveUp"][keybind="MoveLeft"][keybind="MoveDown"][keybind="MoveRight"][/bold][/color].
  When holding down [color=yellow][bold][keybind="Walk"][/bold][/color], you'll walk.

  You can switch walking to a [color=cyan]toggle[/color] in the controls menu.

  [color=cyan]Pulling[/color] objects is done with [color=yellow][bold][keybind="TryPullObject"][/bold][/color].
  While pulling, you can drag an object to your mouse cursor using [color=yellow][bold][keybind="MovePulledObject"][/bold][/color].
  Pressing [color=yellow][bold][keybind="ReleasePulledObject"][/bold][/color] releases the item you are currently dragging.

  ## Interactions
  General interactions are done with [color=yellow][bold][keybind="Use"][/bold][/color].
  These are [bold]context-sensitive[/bold] and are affected by the item in your active hand.
  You can also use [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] to perform [bold]alternate interactions[/bold].

  To perform [color=cyan]basic interactions[/color], use [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color].
  This is like [bold]interacting with nothing in hand[/bold].
  Pressing [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color] has the same effect with the currently held item.
  It's most used for performing a basic interaction while holding something, such as opening a door when your hands are full.

  Hovering over an entity and pressing [color=yellow][bold][keybind="UIRightClick"/][/bold][/color] brings up the [color=cyan]context menu[/color].
  This not only allows you to sort through large piles of items, but also to perform [bold]additional interactions.[/bold]

  [color=cyan]Examining[/color] things is done with [color=yellow][bold][keybind="ExamineEntity"][/bold][/color], which brings up a window with the object's name, a small description, and any other relevant details.
  [italic]Examining things around you can help you learn what they do and what properties they have[/italic].

  ## Hands
  Using [color=yellow][bold][keybind="Use"][/bold][/color] on items in the world will pick them up and put them into your active hand.
  You can swap which hand is currently active using [color=yellow][bold][keybind="SwapHands"][/bold][/color].

  You can [color=cyan]drop[/color] the item you are holding using [color=yellow][bold][keybind="Drop"][/bold][/color] or alternatively [color=cyan]throw it[/color] to your cursor with [color=yellow][bold][keybind="ThrowItemInHand"][/bold][/color].

  ## Inventory
  You can [color=cyan]open[/color] your inventory using [color=yellow][bold][keybind="OpenInventoryMenu"][/bold][/color].
  Each slot on your HUD can be filled with an appropriate [bold]item[/bold] or [bold]piece of clothing[/bold].

  Two of the slots on the hotbar correspond to your [bold]bag and belt[/bold].
  You can open them using [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] on them or by clicking the icon in the [bold]bottom-right[/bold].

  Pressing [color=yellow][bold][keybind="MoveStoredItem"][/bold][/color] will [color=cyan]take an item out[/color] of the bag.
  While dragging, pressing [color=yellow][bold][keybind="RotateStoredItem"][/bold][/color] will [color=cyan]rotate[/color] the item.

  You can still do all regular interactions with items in your bag, including [color=cyan]examining[/color] and opening the [color=cyan]context menu[/color].

  ## Camera
  The camera can [color=cyan]zoom[/color] in and out with [color=yellow][bold][keybind="ZoomIn"][/bold][/color] and [color=yellow][bold][keybind="ZoomOut"][/bold][/color] and can be reset with [color=yellow][bold][keybind="ResetZoom"][/bold][/color].
  Similarly, you can [color=cyan]rotate[/color] it left and right with [color=yellow][bold][keybind="CameraRotateLeft"][/bold][/color] and [color=yellow][bold][keybind="CameraRotateRight"][/bold][/color].
  You can recenter it to the map's rotation using [color=yellow][bold][keybind="CameraReset"][/bold][/color].

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