<Document>

  # Medical V2

  ## Overview
  - The medical system has heavily changed.
  - Patients now suffer specific wounds on their limbs.
  - Untreated wounds reduce the maximum health of the affected limb.
  - Trauma kits, gauze, burn kits, ointment, and hemostatic gauze treat wounds normally.
  - Once every wound on a limb is treated, the wounds passively recover and the limb can return to full health.

  ## Field treatment crafting
  - Use [keybind="CMUOpenMedicalCraftingMenu"] to fast craft medical treatments.
  - Crafting uses one ingredient and one packed trauma kit.
  - Coagulant powder and a packed trauma kit create a normal trauma kit.
  - Burn gel and a packed trauma kit create a normal burn kit.

  ## Ingredients
  <Box>
    <GuideEntityEmbed Entity="CMUCoagulantPowder1"/>
    <GuideEntityEmbed Entity="CMUBurnGel1"/>
  </Box>\n

  ## Base items
  <Box>
    <GuideEntityEmbed Entity="CMUPlainTraumaDressing10"/>
    <GuideEntityEmbed Entity="CMTraumaKit10"/>
    <GuideEntityEmbed Entity="CMBurnKit10"/>
  </Box>

  ## Surgical line and synth graft
  - Surgical line now heals limb health only.
  - Synth graft now heals limb health only.
  - Neither item treats wounds or restores maximum limb health by itself.
  - Treat wounds first, then use line or graft when the limb still needs health.

</Document>
