- type: entity
  parent: BaseStructureDynamic
  id: RMCHospitalDivider
  name: hospital divider
  description: A hospital divider for privacy.
  components:
  - type: Transform
    noRot: true
  - type: VehicleSmashable
  - type: Physics
    bodyType: Static
  - type: Sprite
    sprite: _RMC14/Structures/Furniture/hospital_divider.rsi
    state: hospitalcurtain
    noRot: true
    drawdepth: Overdoors
  - type: InteractionOutline
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeCircle
          radius: 0.03
        density: 155
        mask:
        - MachineMask
        layer:
        - MobMask
  - type: Damageable
    damageContainer: StructuralMarine
    damageModifierSet: StructuralMarine
  - type: MeleeReceivedMultiplier
    xenoDamage:
      types:
        Slash: 51
    otherMultiplier: 1
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 50
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          collection: MetalBreak
      - !type:SpawnEntitiesBehavior
        spawn:
          CMSheetMetal1:
            min: 1
            max: 1
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: Appearance
