# Status effect prototypes.
# Holds no actual logic, just some basic data about the effect.

# Note: We have a new status effect system that needs all of these status effects to be fully ported to.
# Adding new status effects under the old system is NOT RECOMMENDED.

- type: statusEffect
  id: Stun
  alert: Stun

- type: statusEffect
  id: KnockedDown
  alert: Stun

- type: statusEffect
  id: SlowedDown

- type: statusEffect
  id: Jitter
  alwaysAllowed: true

- type: statusEffect
  id: Stutter

- type: statusEffect
  id: AllCaps

- type: statusEffect
  id: Electrocution

- type: statusEffect
  id: Drunk

- type: statusEffect
  id: SlurredSpeech

- type: statusEffect
  id: PressureImmunity

- type: statusEffect
  id: Muted
  alert: Muted

- type: statusEffect
  id: Corporeal
  alert: Corporeal

- type: statusEffect
  id: TemporaryBlindness

- type: statusEffect
  id: Pacified #cannot attack

- type: statusEffect
  id: RatvarianLanguage #Praise him

- type: statusEffect
  id: StaminaModifier

- type: statusEffect
  id: Flashed

- type: statusEffect
  id: RadiationProtection

- type: statusEffect
  id: Adrenaline
  alert: Adrenaline
