- type: job
  parent: CMSurvivorEngineer
  id: CMSurvivorChancesAtmosProcessTech
  name: rmc-job-name-colonist-atmos-process-tech
  description: cm-job-description-survivor
  playTimeTracker: CMJobSurvivorChancesAtmosProcessTech
  startingGear: RMCGearSurvivorChancesAtmosProcessTech
  spawnMenuRoleName: Atmospheric Processing Reactor Technician (Chance's Colonist)
  greeting: rmc-job-greeting-chances-colonist
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      skills:
        RMCSkillEndurance: 2
        RMCSkillFirearms: 2
        RMCSkillFireman: 1
        RMCSkillEngineer: 2
        RMCSkillConstruction: 2
        RMCSkillPowerLoader: 2
        RMCSkillVehicles: 1
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage

- type: startingGear
  parent: RMCGearSurvivorEngineer
  id: RMCGearSurvivorChancesAtmosProcessTech
  equipment:
    head: RMCHardHat
    jumpsuit: RMCJumpsuitBlueWorkwear
    outerClothing: RMCBrownWEYACoat
    pocket1: RMCPouchToolsFill

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorChancesAtmosProcessTech
  name: atmospheric processing reactor technician spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivor
  - type: Sprite
    layers:
    - sprite: _RMC14/Markers/landmarks.rsi
      state: surv

- type: playTimeTracker
  id: CMJobSurvivorChancesAtmosProcessTech
  isHumanoid: true

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidSurvivorChancesAtmosProcessTech
  name: atmospheric processing reactor technician ghost role
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCSurvivorChancesAtmosProcessTech

- type: randomHumanoidSettings
  parent: RMCSettingsGhostRole
  id: RMCSurvivorChancesAtmosProcessTech
  components:
  - type: RMCJobSpawner
    job: CMSurvivorChancesAtmosProcessTech
