- type: job
  parent: CMSurvivorEngineer
  id: CMSurvivorFiorinaEngineer
  name: cm-job-name-survivor-fiorina-engineer
  description: cm-job-description-survivor
  playTimeTracker: CMJobSurvivorEngineer
  startingGear: RMCGearSurvivorFiorinaEngineer
  accessGroups:
  - ColonistEngi
  spawnMenuRoleName: Fiorina Engineer (Fiorina Survivor)
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      skills:
        RMCSkillEndurance: 2
        RMCSkillFirearms: 2
        RMCSkillFireman: 1
        RMCSkillEngineer: 2
        RMCSkillConstruction: 2
        RMCSkillPowerLoader: 2
        RMCSkillVehicles: 1
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage
    - type: EquipEntityPreset
      preset: RMCSurvivorPresetEngineer
  useLoadoutOfJob: CMSurvivorEngineer # for inheritance

- type: startingGear
  parent: RMCGearSurvivorEngineer
  id: RMCGearSurvivorFiorinaEngineer
  equipment:
    jumpsuit: RMCJumpsuitKhakiWorkwear
    outerClothing: RMCHazardVest # TODO RMC14: Blue Coveralls
    back: CMSatchelEngineerSurvivorFill
    shoes: RMCShoesJackboots
    head: RMCHardhatOrange

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorFiorinaEngineer
  name: survivor fiorina engineer spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivorFiorinaEngineer
  - type: Sprite
    layers:
    - sprite: _RMC14/Markers/landmarks.rsi
      state: surv
