# Veteran
- type: entity
  parent: CMHandsBlackMarine
  id: RMCHandsVeteran
  name: armored gloves
  description: Non-standard kevlon fiber gloves. They're insulated and heavily armored.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/veteran.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/veteran.rsi
  - type: CMArmor
    melee: 40
    bullet: 40
    explosionArmor: 20
  - type: Insulated

# SPP
- type: entity
  parent: RMCHandsVeteran
  id: RMCHandsVeteranSPP
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/brown.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/brown.rsi

# Insulated
- type: entity
  parent: RMCHandsVeteran
  id: RMCHandsVeteranInsulated
  name: insulated armored gloves
  description: Non-standard kevlon fiber gloves. These are apparently ESPECIALLY insulated.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/insulated.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/insulated.rsi

# PMC
- type: entity
  parent: RMCHandsVeteran
  id: RMCHandsVeteranPMC
  name: WY PMC gloves
  description: Standard issue kevlon fiber gloves manufactured for and by Weyland-Yutani PMC dispatch division. They are insulated against electrical shock.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/pmc.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/pmc.rsi
  - type: CMArmor
    melee: 10
    bullet: 5
    explosionArmor: 5
  - type: MeleeWeapon
    attackRate: 1
    damage:
      types:
        Blunt: 15
        Structural: 10
    soundHit:
      collection: Punch
    animation: WeaponArcFist
    mustBeEquippedToUse: true
  - type: DamageImpactProfile
    melee:
      contact: Crush
      penetration: None

# PMC Commando
- type: entity
  parent: RMCHandsVeteranPMC
  id: RMCHandsVeteranPMCCommandoSurvivor
  name: We-Ya Commando gloves
  description: Standard issue kevlon fiber gloves manufactured for and by Weyland-Yutani Commandos. They are insulated against electrical shock.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/gauntlets.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/gauntlets.rsi
  - type: CMArmor
    melee: 10
    bullet: 5
    explosionArmor: 5
  - type: MeleeWeapon
    attackRate: 1
    damage:
      types:
        Blunt: 15
        Structural: 10
    soundHit:
      collection: Punch
    animation: WeaponArcFist
    mustBeEquippedToUse: true
  - type: DamageImpactProfile
    melee:
      contact: Crush
      penetration: None

- type: entity
  parent: RMCHandsVeteranPMC
  id: RMCHandsVeteranPMCCommando
  name: M5X gauntlets
  description: A pair of heavily armored gloves made to complete the M5X exoskeleton armor.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/gauntlets.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/gauntlets.rsi

# Royal Marine
- type: entity
  parent: RMCHandsVeteran
  id: RMCHandsVeteranRoyalMarine
  name: L6 pattern combat gloves
  description: Standard issue tactical gloves used by the Royal Crown Marines.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/royal_marine.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/royal_marine.rsi

# CBRN
- type: entity
  parent: RMCHandsVeteran
  id: RMCHandsVeteranCBRN
  name: M3 MOPP gloves
  description: M3 MOPP gloves are made of treated venlar designed to protect the user’s hands against contamination whilst working in CBRN environments. Special care has been taken to give the user’s hands enough dexterity to fully service a rifle or utilize most handheld tools, while circular adhesive patterns on the fingers provide the user with enhanced grips. Standard CBRN protocol dictates that the gloves are expected to have a lifespan of maximum effectiveness of around twenty-four hours once exposed to moderate levels of contamination and that users are recommended to discard and replace them afterwards.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/cbrn.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/cbrn.rsi
