<Document>
  # Revolutionaries

  <Box>
    [color=#999999][italic]"Viva la revolución!!"[/italic][/color]
  </Box>
  <Box>
    <GuideEntityEmbed Entity="PosterContrabandRevolt" Caption=""/>
  </Box>

  Revolutionaries are conversion antagonists sponsored by the [color=#ff0000]Syndicate[/color] who are tasked with taking control of the station. They have no fancy gimmicks or cheap tricks, they only have a cause and strength in numbers.

  ## Objectives
  You must convert, cuff or kill all of the [textlink="Command staff" link="Command"] on station in no particular order.

  Your objective is [bold]not to destroy the station[/bold], but [italic]to take it over[/italic], so try to minimize damage where possible.

  [bold]The revolution will fail[/bold] if all of the [bold][color=#5e9cff]Head Revolutionaries[/color][/bold] die, and all [color=red]Revolutionaries[/color] will de-convert if this happens.

  ## Headrevs & Conversion
  [bold][color=#5e9cff]Head Revolutionaries[/color][/bold] are chosen at the start of the shift and begin with a [color=cyan]flash[/color] and a pair of [color=cyan]sunglasses[/color].

  <Box>
    <GuideEntityEmbed Entity="Flash"/>
    <GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses"/>
  </Box>

  You can convert crew members to your side by taking any [bold]flash[/bold] and attacking someone with it using [color=#ff0000]harm mode[/color].
  However, [bold]you can't convert your target if they're wearing [color=cyan]flash protection[/color][/bold] such as sunglasses or a welding mask.

  <Box>
    <GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses"/>
    <GuideEntityEmbed Entity="ClothingEyesGlassesSecurity"/>
    <GuideEntityEmbed Entity="ClothingHeadHatWelding"/>
  </Box>

  Another obstacle in your way are those pesky [color=cyan]mindshield implanters[/color]. These will:
  - Prevent the implanted person from being converted into a [color=red]Revolutionary[/color]
  - De-convert Revolutionaries, and will make them no longer loyal to your cause
  - [bold]Visibly be destroyed upon being implanted into a [color=#5e9cff]Head Revolutionary[/color][/bold], giving you away
  - NOT protect against flash disorientation

  Assume all of [color=#cb0000]Security[/color] and [color=#1b67a5]Command[/color] are implanted with mindshields already, [bold]however they can be removed using an empty implanter, obtainable from the Medical department's MedFab.[/bold]

  <Box>
    <GuideEntityEmbed Entity="MindShieldImplanter"/>
  </Box>

  ## Revolutionary
  A [color=red]Revolutionary[/color] is a crew member that has been converted by a [bold][color=#5e9cff]Head Revolutionary[/color][/bold].

  [bold][color=red]Revolutionaries[/color] can't convert people themselves,[/bold] but they're more than capable of doing dirty work and carrying out orders.
</Document>
