- type: partySpawn
  id: UPPGROMSpawn
  leadersToSpawn:
    AU14JobUPPGROMCommander: 1
    AU14JobUPPGROMSquadleader: 1
  gruntsToSpawn:
    AU14JobUPPGROMRifleman: 1
    AU14JobUPPGROMSupportTech: 1
    AU14JobUPPGROMMachinegunner: 1
    AU14JobUPPGROMMarksman: 1
    AU14JobUPPGROMPointman: 1
  scalewithpop: false
  spawnTogether: true

- type: thirdParty
  id: UPPGROM
  announceAsSurvivors: true
  partyspawn: UPPGROMSpawn
  blacklistedgamemodes:
    - insurgency
    - forceonforce
    - colonyfall
  entrymethod: shuttle
  dropshippath: /Maps/_AU14/ShuttlesDropships/rmc_ert_spp_shuttle.yml
  weight: 100
  minplayers: 100
  maxplayers: 400
  GhostsNeeded: 0
  roundstart: true

- type: partySpawn
  id: UPPGROMSpawnAlt
  leadersToSpawn:
    AU14JobUPPGROMCommander: 1
    AU14JobUPPGROMSquadleader: 1
  gruntsToSpawn:
    AU14JobUPPGROMRifleman: 0
    AU14JobUPPGROMSupportTech: 1
    AU14JobUPPGROMMachinegunner: 0
    AU14JobUPPGROMMarksman: 0
    AU14JobUPPGROMPointman: 0
  scalewithpop: false
  spawnTogether: true

- type: thirdParty
  id: UPPGROMAlt
  announceAsSurvivors: true
  partyspawn: UPPGROMSpawnAlt
  blacklistedgamemodes:
    - insurgency
    - forceonforce
    - colonyfall
  entrymethod: shuttle
  dropshippath: /Maps/_AU14/ShuttlesDropships/rmc_ert_spp_shuttle.yml
  weight: 100
  minplayers: 25
  maxplayers: 50
  GhostsNeeded: 0
  roundstart: true

- type: partySpawn
  id: UPPGROMSpawnAlt2
  leadersToSpawn:
    AU14JobUPPGROMCommander: 1
    AU14JobUPPGROMSquadleader: 1
  gruntsToSpawn:
    AU14JobUPPGROMRifleman: 0
    AU14JobUPPGROMSupportTech: 1
    AU14JobUPPGROMMachinegunner: 1
    AU14JobUPPGROMMarksman: 1
    AU14JobUPPGROMPointman: 0
  scalewithpop: false
  spawnTogether: true

- type: thirdParty
  id: UPPGROMAlt2
  announceAsSurvivors: true
  partyspawn: UPPGROMSpawnAlt2
  blacklistedgamemodes:
    - insurgency
    - forceonforce
    - colonyfall
  entrymethod: shuttle
  dropshippath: /Maps/_AU14/ShuttlesDropships/rmc_ert_spp_shuttle.yml
  weight: 100
  minplayers: 51
  maxplayers: 99
  GhostsNeeded: 0
  roundstart: true
