- type: job
  parent: CMSurvivorSecurity
  id: CMSurvivorGoon
  name: rmc-job-name-pmc-corporate-goon
  description: cm-job-description-survivor
  startingGear: RMCGearSurvivorGoon
  spawnMenuRoleName: We-Ya Goon (Survivor)
  icon: "RMCJobIconPMCGoonStandard"
  hasIcon: true
  accessGroups:
  - ColonistAllAccessNoArmory
  - ColonistCorporate
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      preset: RMCSkillPresetSurvivorGoon
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - WeYa
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: goon_standard
      background:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: background_goon

- type: startingGear
  id: RMCGearSurvivorGoon
  equipment:
    id: RMCIDCardWeYaCorporateSecurity
    ears: RMCHeadsetDistressWeYa
    jumpsuit: RMCJumpsuitVeteranPMCCorporate
    outerClothing: CMArmorM4PMCCorporate
    gloves: RMCHandsVeteran
    head: ArmorHelmetPMCCorporate
    shoes: RMCBootsPMCFilled
    back: RMCSatchelLightpack
    belt: RMCM77BeltPMCFilled
    suitstorage: RMCWeaponRifleM54CWhite
    pocket1: RMCPouchSurvivalBlackFilled
    pocket2: RMCPouchFirstAidPMCFill
  storage:
    back:
    - CMStunbaton
    - CMSheetMetal50
    - CMMagazineRifleM54C
    - CMMagazineRifleM54C

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorGoon
  name: survivor goon spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivor
  - type: Sprite # TODO: Replace with landmark sprite
    layers:
    - sprite: Markers/jobs.rsi
      state: green
    - sprite: _RMC14/Markers/cm_jobs.rsi
      state: survivor
