- type: job
  parent: CMJobBase
  id: CMRoyalMarinesLieutenant
  name: rmc-job-name-rcm-lieutenant
  description: rmc-ghost-role-information-rcm-description
  playTimeTracker: RMCJobRoyalLieutenant
  ranks:
    RMCRankTSESecondLieutenant: [ ]
  startingGear: RMCGearRoyalLieutenant
  icon: "RMCJobIconRoyalLieutenant"
  joinNotifyCrew: false
  supervisors: cm-job-supervisors-royal-captain
  spawnMenuRoleName: RCM Lieutenant
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - RoyalMarines
      - TSE
    - type: Skills
      skills:
        RMCSkillCqc: 3
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 3
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillEndurance: 3
        RMCSkillMedical: 2
        RMCSkillSurgery: 1
        RMCSkillMeleeWeapons: 1
        RMCSkillJtac: 3
        RMCSkillVehicles: 2
        RMCSkillLeadership: 2
        RMCSkillPilot: 1
        RMCSkillIntel: 1
        RMCSkillPowerLoader: 1
    - type: MarineOrders
      moveOrderSoundMale:
        collection: AU14MaleMoveOrder
      moveOrderSoundFemale:
        collection: AU14FemaleMoveOrder
      focusOrderSoundMale:
        collection: AU14MaleFocusOrder
      focusOrderSoundFemale:
        collection: AU14FemaleFocusOrder
      holdOrderSoundMale:
        collection: AU14MaleHoldOrder
      holdOrderSoundFemale:
        collection: AU14FemaleHoldOrder
    - type: RMCPointing
    - type: CommandAccent
    - type: ViewIntelObjectives
    - type: SquadLeader
      icon:
       sprite: _RMC14/Interface/cm_job_icons.rsi
       state: rmc_lieutenant
    - type: RMCTrackable
    - type: JobPrefix
      prefix: rmc-job-prefix-rcm-lieutenant
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: rmc_lieutenant
      background:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: background_twe
  hidden: true

# This lieutenant role is NOT part of the ERT. Omitting ghostrole functionality

- type: startingGear # There's also a staff officer role with equivalent skills n shit but noncombatant gear that I don't feel like porting
  id: RMCGearRoyalLieutenant
  equipment:
    head: RMCHeadRoyalBeretLead
    eyes: RMCGlassesMedicalHUDGlasses
    ears: RMCHeadsetRoyalMarineOfficer
    jumpsuit: RMCJumpsuitMarineRoyalTeamlead
    outerClothing: RMCArmorRoyalPaddedFilled
    gloves: RMCHandsVeteranRoyalMarine
    shoes: RMCBootsRoyalFilled
    suitstorage: RMCWeaponRifleL24
    id: RMCIDRoyalMarines
    belt: RMCBeltHolsterPistolFilledL54
    back: RMCSatchelLightpackFilledRoyalLieutenant
    pocket1: RMCPouchToolsFilledRCM
    pocket2: RMCPouchMedkitFillRoyal

- type: playTimeTracker
  id: RMCJobRoyalLieutenant

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconRoyalLieutenant
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: rmc_lieutenant
