- type: job
  parent: RMCSurvivorParaBase
  id: RMCSurvivorParaCommander
  name: rmc-job-name-para-commander
  ranks:
    RMCRankParaLieutenantColonel: [ ]
  accessGroups:
  - ColonistAllAccessNoArmory
  startingGear: RMCGearParaCommander
  icon: RMCJobIconParaCommander
  spawnMenuRoleName: Royal Paramarine Commander (Survivor)
  special:
    - !type:AddComponentSpecial
      components:
        - type: NpcFactionMember
          factions:
            - RoyalMarines
            - TSE
        - type: Skills
          preset: RMCSkillPresetCommander
        - type: RMCAllowSuitStorage
        - type: IntelRescueSurvivorObjective
        - type: MotionDetectorTracked
        - type: MarineOrders
        - type: RMCPointing
        - type: CommandAccent
        - type: RMCTrackable
        - type: TacticalMapIcon
          icon:
            sprite: /Textures/_RMC14/Interface/map_blips.rsi
            state: rmc_commander
          background:
            sprite: /Textures/_RMC14/Interface/map_blips.rsi
            state: background_para

        - type: JobPrefix
          prefix: rmc-job-prefix-para-commander
  hidden: true

- type: startingGear
  id: RMCGearParaCommander
  equipment:
    id: CMIDCardGold
    jumpsuit: RMCJumpsuitMarineParaService
    shoes: RMCBootsRoyalFilled
    head: RMCHeadCapPeakedPara
    ears: RMCHeadsetParaOfficer
    eyes: RMCGlassesAviators
    outerClothing: RMCJacketParaCOJacketFilled
    gloves: RMCHandsVeteranRoyalMarine
    belt: RMCBeltHolsterPistolParaCustom
    back: RMCSatchelBlackFillParaCO
    pocket1: RMCPouchSurvivalFill
    pocket2: RMCPouchGeneralLargeFilledParaCO

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointParaCommander
  name: paramarine commander spawn point
  components:
  - type: SpawnPoint
    job_id: RMCSurvivorParaCommander
  - type: Sprite
    state: surv_tse

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconParaCommander
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: para_commander_alt
