- type: job
  parent: CMSurvivorEngineer
  id: CMSurvivorTrijentEngiHydro
  name: cm-job-name-survivor-trijent-engi-hydro
  description: cm-job-description-survivor
  startingGear: RMCGearSurvivorTrijentEngiHydro
  spawnMenuRoleName: Hydro Electric Engineer (Trijent Survivor)
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      skills:
        RMCSkillEndurance: 2
        RMCSkillFirearms: 2
        RMCSkillFireman: 1
        RMCSkillEngineer: 2
        RMCSkillConstruction: 2
        RMCSkillPowerLoader: 2
        RMCSkillVehicles: 1
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage
    - type: EquipEntityPreset
      preset: RMCGearSurvivorPresetTrijentEngiHydro
  useLoadoutOfJob: CMSurvivorEngineer # for inheritance

- type: startingGear
  parent: RMCGearSurvivorEngineer
  id: RMCGearSurvivorTrijentEngiHydro
  equipment:
    head: RMCHardHat
    jumpsuit: RMCJumpsuitLiaisonKhakiWorkwear
    outerClothing: RMCHazardVestBlack

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorTrijentEngiHydro
  name: survivor hydro electric engineer spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivor
  - type: Sprite
    layers:
    - sprite: _RMC14/Markers/landmarks.rsi
      state: surv

- type: entity
  parent: RMCSurvivorPresetEngineer
  id: RMCGearSurvivorPresetTrijentEngiHydro
  name: hydro electric engineer colonist preset
  categories: [ HideSpawnMenu ]
